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Skyrim once featured a haunting and mourning system for NPCs, but the feature was disabled by Bethesda
By - Monday, July 27, 2015
Fans Discover Creepy Scrapped Skyrim Features, Add Them Back In



Digging around in the game files, modder vagonumero12 found the lines of code and have restored each world interaction event into the game as a mod.

Here’s how the restored content works per the Nexus Mods page:

“Haunting: when an unique NPC with family dies, there will be a random chance that it will -after some time- “resurrect” as a ghost that will follow a relative for the rest of the game. Only NPC with generic voice files (don’t expect to see Ulfric as a ghost), and only a single NPC in the whole save. You won’t be able to fill Skyrim with ghosts (it was left like that by Bethesda).”

“Mourning: when an unique NPC with family or friends dies, their relatives/friends will do some comment about their loss to you on their hello dialogues.”

Haunting: when a unique NPC with family dies, there will be a random chance that it will—after some time—“resurrect” as a ghost that will follow a relative for the rest of the game. Only NPC with generic voice files (don’t expect to see Ulfric as a ghost), and only a single NPC in the whole save. You won’t be able to fill Skyrim with ghosts (it was left like that by Bethesda).

Still, it’s pretty cool that a) this stuff exists and b) fans found and restored it years after the game came out. I’d love to see both ideas expanded on in other open world games. I feel like it might make me think twice about chopping up random NPCs like dead-eyed salami or using them for my Fus Ro Dah golf games. I mean, I’d either get sad—assuming mourning was expanded to be a more pervasive, life-changing thing—or develop a crippling fear of ghosts (aka, the main reasons I don’t kill people in real life). Maybe it’s just me, but if I’m gonna play a blood-soaked mass murderer, it’d at least be cool if some games handed me a mirror every once in a while.

Source: Kotaku